Altair VR: Next Generation Encyclopedia

Altair VR is a next generation encyclopedia.

To make learning more interactive and enjoyable, and to bring virtual reality (VR) to the masses, Altair VR is developing an VR encyclopedia powered by the blockchain to achieve these goals. The team behind Altair VR has been using VR to encourage appreciation for astronomy among hundreds of thousands of children in Russia. With this new project, they aim to expand the possibilities of the technology.

The team behind Altair VR began by building 15-foot wide mobile domes that children could enter for an 3D immersive experience with outer space. These domes became highly popular in Russia, giving children a newfound appreciation and understanding of astronomy. With the advancement of technology and seeking to bring VR to wider audiences, the team decided to use VR headsets that could expand the possibilities of VR for children and adults.

The advantages of VR for education have been made evident from studies on learning. The involvement of immersive experiences in learning promotes active rather than passive learning, where participants can directly engage in the subject matter, thus making it more relevant. Additionally, VR promotes direct rather than symbolic learning, which can reinforce concepts and facilitate greater understanding of the subject matter. VR can also be used as a supplemental mode of learning that complements rather than replaces traditional learning with textbooks.

Using a VR headset, the possibilities for users are expanded to many different subjects. Users can go back in time to see dinosaurs in action, previous events in history such as ancient Egypt and Rome, and can go forward in time to see what the future may be like. Users can zoom in to the interactions of atoms and molecules; travel through the human body to see its organs and functioning; and can zoom out and see larger bodies such as planets, stars, and galaxies. Users can also be teleported from one place or period of time to another as they wish.

The blockchain will allow for the use of the utility token of the platform, ALT, to access premium content created by users. Users who create content can decide if they will charge others to access their creations. This can incentivize artists and software developers to express their creativity in a manner that promotes entertainment and learning. Because transactions on the blockchain are secure and immutable, users can be assured of the status of transactions. As an ERC20 token, ALT can be stored in popular Ethereum wallets and traded at exchanges. Additionally, the immutable nature of the blockchain will protect copyrights on the platform, which are critical for encouraging creativity.

To raise funds to bring this grand vision to reality and promote learning all over the world, Altair VR is having a crowdsale. The first part of the crowdsale, the pre-ITO (“initial token offering”), will take place from March 20, 2018 to April 15, 2018. The second part of the crowdsale, the ITO, will take place from April 16, 2018 to May 31, 2018. In total, 1,000,000,000 ALT tokens will be minted, and the tokens dedicated to the team will be frozen for one year to incentivize the development of the platform. With their dedication and focus on making learning entertaining, the Altair team has plenty of potential to take VR to the next level.

*I am receiving ALT tokens for the growth of the community.

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Mark.Space: Merging Virtual Reality with Internet

Mark.Space will merge the internet with blockchain and virtual reality.

To bring the internet and virtual reality (VR) reach the next level, Mark.Space will leverage the blockchain to give users new interactive experiences limited only by their imagination. The borderless nature of the blockchain, along with its immutability and transparency, will allow users to form an ecosystem of trading and information-sharing that is unparalleled in the industry.

Users of the platform can buy, sell, or rent units of space that they can design using professional software or the built-in features of the platform. Similarly, businesses and advertisers can use units of space they have purchased or rented to offer goods and services. The platform will be especially beneficial to artists seeking to test and expand their creative works, and find new audiences. The open nature of the ecosystem will encourage economic activity similar to the real-world, with the native token of the platform, MRK, used as a means of exchange. For artists and creative professionals, copyrights will be enforceable on the platform, as all commercial activity, including ownership of land, will be recorded on the blockchain.

The districts will be divided into the categories of residential, business, community, and shopping, with education and entertainment to be added in the future. Each category will have its own rules, just as communities do in the real world. For residential units, users can upload 360 degree images using a camera or smart phone and place their residence within the virtual world, customizing it as they see fit. Users can then link their residential unit to a unique web address and provide the link on social networks, to entertain friends and relatives. The capability of making web addresses three-dimensional and interactive will be a new revolution on the internet, giving users a new range of experiences. The platform will be compatible with all web browsers and open to anyone regardless of nationality.

The Mark.Space crowdsale offering MRK tokens is currently taking place and will end February 28, 2018. All crowdsale participants will get a free residency unit. The crowdsale has thus far raised almost 8,000 ETH, showing the confidence investors have in this innovative project.

*I am receiving Mark tokens for the growth of the community.

Author: pushups44

To find more information about Mark.Space: